EFFECTS ON TRAJECTORY
To be effective, the sniper must know marksmanship fundamentals and what effect gravity and drag will have on those fundamentals.
a. Gravity. As soon as the bullet exits the muzzle of the weapon, gravity begins to pull it down, requiring the sniper to use his elevation adjustment. At extended ranges, the sniper actually aims the muzzle of his rifle above his line of sight and lets gravity pull the bullet down into the target. Gravity is always present, and the sniper must compensate for this through elevation adjustments or hold-off techniques.
b. Drag. Drag is the slowing effect the atmosphere has on the bullet. This effect decreases the speed of the bullet according to the air--that is, the less dense the air, the leas drag and vice versa. Factors affecting drag/density are temperature, altitude/barometric pressure, humidity, efficiency of the bullet, and wind.
(1) Temperature. The higher the temperature, the less dense the air. If the sniper zeros at 60 degrees F and he fires at 80 degrees, the air is leas dense, thereby causing an increase in muzzle velocity and higher point of impact. A 20-degree change equals a one-minute elevation change in the strike of the bullet.
(2) Altitude/barometric pressure. Since the air pressure is less at higher altitudes, the air is less dense. Thus, the bullet is more efficient and impacts higher due to less drag. (Table 3-1 shows the approximate effect of change of the point of impact from sea level to 10,000 feet if the rifle is zeroed at sea level.) Impact will be the point of aim at sea level. For example, a rifle zeroed at sea level and fired at a range of 700 meters at an altitude of 5,000 feet will hit 1.6 minutes high.
(3) Humidity. Humidity varies along with the altitude and temperature. Figure 3-19 considers the changes in altitudes. Problems can occur if extreme humidity changes exist in the area of operations. That is, when humidity goes up, impact goes down; when humidity goes down, impact goes up. Since impact is affected by humidity, a 20 percent change in humidity equals about one minute as a rule of thumb. Keeping a good sniper data book during training and acquiring experience are the best teachers.
(4) Efficiency of the bullet. This is called a bullet's ballistic coefficient. The imaginary perfect bullet is rated as being 1.00. Match bullets range from .500 to about .600. The 7.62-mm special ball (M118) is rated at .530 (Table 3-2).
(5) Wind. Wind is discussed in Section III.
3-11. ANGLE FIRING
Most practice firing conducted by the sniper team involves the use of military range facilities, which are relatively flat. However, as a sniper being deployed to other regions of the world, the chance exists for operating in a mountainous or urban environment. This requires target engagements at higher and lower elevations. Unless the sniper takes corrective action, bullet impact will be above the point of aim. How high the bullet hits is determined by the range and angle to the target (Table 3-3). The amount of elevation change applied to the telescope of the rifle for angle firing is known as slope dope.
Section III
EFFECTS OF WEATHER
For the highly trained sniper, the effects of weather are the main causes of error in the strike of the bullet. Wind, mirage, light, temperature, and humidity affect the bullet, the sniper, or both. Some effects are minor; however, sniping is often done in extremes of weather and all effects must be considered.
3-12. WIND CLASSIFICATION
Wind poses the biggest problem for the sniper. The effect that wind has on the bullet increases with range. This is due mainly to the slowing of the bullet's velocity combined with a longer flight time. This allows the wind to have a greater effect on the round as distances increase. The result is a loss of stability.
a. Wind also has a considerable effect on the sniper. The stronger the wind, the more difficult it is for him to hold the rifle steady. This can be partly offset by training, conditioning and the use of supported positions.
b. Since the sniper must know how much effect the wind will have on the bullet, he must be able to classify the wind. The best method is to use the clock system (Figure 3-19). With the sniper at the center of the clock and the target at 12 o'clock, the wind is assigned three values: full, half, and no value. Full value means that the force of the wind will have a full effect on the flight of the bullet. These winds come from 3 and 9 o'clock. Half value means that a wind at the same speed, but from 1,2,4,5,7,8, 10, and 11 o'clock, will move the bullet only half as much as a full-value wind. No value means that a wind from 6 or 12 o'clock will have little or no effect on the flight of the bullet.
3-13. WIND VELOCITY
Before adjusting the sight to compensate for wind, the sniper must determine wind direction and velocity. He may use certain indicators to accomplish this. These are range flags, smoke, trees, grass, rain, and the sense of feel. However, the preferred method of determining wind direction and velocity is reading mirage (see paragraph d below). In most cases, wind direction can be determined simply by observing the indicators.
a. A common method of estimating the velocity of the wind during training is to watch the range flag (Figure 3-20). The sniper determines the angle between the flag and pole, in degrees, then divides by the constant number 4. The result gives the approximate velocity in miles per hour.
b. If no flag is visible, the sniper holds a piece of paper, grass, cotton, or some other light material at shoulder level, then drops it. He then points directly at the spot where it lands and divides the angle between his body and arm by the constant number 4. This gives him the approximate wind velocity in miles per hour.
c. If these methods cannot be used, the following information is helpful in determining velocity. Winds under 3 miles per hour can barely be felt, although smoke will drift. A 3- to 5-mile-per-hour wind can barely be felt on the face. With a 5- to 8-mile-per-hour wind, the leaves in the trees are in constant motion, and with a 12- to 15-mile-per-hour wind, small trees begin to sway.
d. A mirage is a reflection of the heat through layers of air at different temperatures and density as seen on a warm day (Figure 3-21). With the telescope, the sniper can see a mirage as long as there is a difference in ground and air temperatures. Proper reading of the mirage enables the sniper to estimate wind speed and direction with a high degree of accuracy. The sniper uses the M49 observation telescope to read the mirage. Since the wind nearest to midrange has the greatest effect on the bullet, he tries to determine velocity at that point. He can do this in one of two ways:
(1) He focuses on an object at midrange, then places the scope back onto the target without readjusting the focus.
(2) He can also focus on the target, then back off the focus one-quarter turn counterclockwise. This makes the target appear fuzzy, but the mirage will be clear.
e. As observed through the telescope, the mirage appears to move with the same velocity as the wind, except when blowing straight into or away from the scope. Then, the mirage gives the appearance of moving straight upward with no lateral movement. This is called a boiling mirage. A boiling mirage may also be seen when the wind is constantly changing direction. For example, a full-value wind blowing from 9 o'clock to 3 o'clock suddenly changes direction. The mirage will appear to stop moving from left to right and present a boiling appearance. When this occurs, the inexperienced observer directs the sniper to fire with the "0" wind. As the sniper fires, the wind begins blowing from 3 o'clock to 9 o'clock, causing the bullet to miss the target therefore, firing in a "boil" can hamper shot placement. Unless there is a no-value wind, the sniper must wait until the boil disappears. In general, changes in the velocity of the wind, up to about 12 miles per hour, can be readily determined by observing the mirage. Beyond that speed, the movement of the mirage is too fast for detection of minor changes.
3-14. CONVERSION OF WIND VELOCITY TO MINUTES OF ANGLE
All telescopic sights have windage adjustments that are graduated in minutes of angle or fractions thereof. A minute of angle is 1/60th of a degree (Figure 3-22). This equals about 1 inch (1.145 inches) for every 100 meters.
EXAMPLE
1 MOA = 2 inches at 200 meters
1 MOA = 5 inches at 500 meters
a. Snipers use minutes of angle (Figure 3-22) to determine and adjust the elevation and windage needed on the weapon's scope. After finding the wind direction and velocity in miles per hour, the sniper must then convert it into minutes of angle, using the wind formula as a rule of thumb only. The wind formula is--
If the target is 700 meters away and the wind velocity is 10 mph, the formula is--
This determines the number of minutes for a full-value wind. For a half-value wind, the 5.38 would be divided in half.
b. The observer makes his own adjustment estimations, then compares them to the wind conversion table, which can be a valuable training tool. He must not rely on this table; if it is lost, his ability to perform the mission could be severely hampered. Until the observer gains skill in estimating wind speed and computing sight changes, he may refer to Table 3-4.
3-15. EFFECTS OF LIGHT
Light does not affect the trajectory of the bullet; however, it does affect the way the sniper sees the target through the scope. This effect can be compared to the refraction (bending) of light through a medium, such as a prism or a fish bowl. The same effect, although not as drastic, can be observed on a day with high humidity and with sunlight from high angles. The only way the sniper can adjust for this effect is to refer to past firing recorded in the sniper data book. He can then compare different light and humidity conditions and their effect on marksmanship. Light may also affect firing on unknown distance ranges since it affects range determination capabilities.